![]() ![]() The caveat is that Oko can only take a creature with power 3 or less, but you are in blue, the color of -X/-0 effects. His +2 and -5 have a bit of synergy with one another: make a food token for his +2, and his ult allows you to swap something of yours with something of theirs…permanently. It’s a flexible, powerful removal effect, though it doesn’t completely remove the creature a 3/3 is capable of damage if given the chance, and Oko doesn’t protect himself intrinsically that way. You can also use it on troublesome artifacts, such as Embercleave or the other mythic rare artifacts from the set. Three mana to cripple an opponent’s strongest creature is pretty insane this is a permanent effect that can do a lot to shut down strategies or cripple otherwise insurmountable creatures (hello, Questing Beast). The main attraction is arguably in his +1: turn an artifact or creature into a 3/3 Elk. Three mana planeswalkers tend to be pretty valued for their diverse toolkit relative to their mana cost, and Oko has some really potent abilities for that mana cost. Oko, Thief of Crowns has pretty quickly become the “chase” card of Throne of Eldraine…or one of them, at least. While his -5 might be slow for formats like Modern, I’d still like to note that it can steal Dark Confidant and often Tarmogoyf (assuming Oko comes in on the early turns. ![]() He provides a very hard-to-stop stream of Food tokens for not only his own ability, but to work with cards like Animating Faerie or decrease Emry’s casting cost. And sometimes, of course, it’s your creature gaining higher stats than its original ones. A 3/3 creature is still a threat to you and to him, but it’s sometimes better than it having its original abilities and sometimes a downgrade in stats. ![]() Is there some kind of connection between faeries in different parts of the multiverse? Does their otherworldly nature give them some kind of awareness of other planes? And what kinds of insane plots might they wreak when they can work across multiple planes rather than just one?Īpart from reminding us about how it’s usually a bad idea to accept snacks from faeries, Oko does a lot of useful things – more than it might seem on initial reading. That raises a lot of interesting questions, not least about the likelihood of finding his way to another plane with a significant presence of fae creatures in an infinite multiverse. They did the right thing errata'ing how Treasure works, I guess they're pulling this lesson forward and are willing to give inherent meaning to token types more in the future.You may have heard that despite obviously coming from fae origins, Oko is not in fact from Eldraine. However, since ELD is an advance player's set anyway, it's not much of a risk to just toss rules text into the Food permanent type even if they don't intend to use it in further sets yet, as they're unlikely to need to have something else with the subtype "Food" in the future (not exactly a likely creature type).īasically, that's my takeaway from this card. That usually means the token type is meant to be evergreen/deciduous, one-off effects typically don't load types with rules meaning just so they don't muddy the design space for permanent types with lots of inherent meaning. ![]() Treasure used to be a token simply called Treasure that explicitly had its "T, Sac: Gain 1 mana of any color" rule specified by whatever created it until they errata'd the type to inherently have that rules text. This implies that the subtype "Food" has intrinsic rules meaning, which makes sense, but that isn't always the case. ![]()
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